[Special Edition] Kinect for Windows SDK v1.5 now available
- Posted: May 21, 2012 at 8:16AM
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Rob Relyea, a Principal Program Manager on the Kinect for Windows team joins us again on Channel 9 to discuss all of the new features with the 1.5 release of the Kinect for Windows SDK.
I am pleased to announce that today we have released version 1.5 of the Kinect for Windows runtime and SDK. Additionally, Kinect for Windows hardware is now available in Hong Kong, Korea, Singapore, and Taiwan. Starting next month, Kinect for Windows hardware will be available in 15 additional countries: Austria, Belgium, Brazil, Denmark, Finland, India, the Netherlands, Norway, Portugal, Russia, Saudi Arabia, South Africa, Sweden, Switzerland and the United Arab Emirates. When this wave of expansion is complete, Kinect for Windows will be available in 31 countries around the world. Go to our Kinect for Windows website to find a reseller in your region.
We have added more capabilities to help developers build amazing applications, including:
- Kinect Studio, our new tool which allows developers to record and play back Kinect data, dramatically shortening and simplifying the development lifecycle of a Kinect application. Now a developer writing a Kinect for Windows application can record clips of users in the application’s target environment and then replay those clips at a later time for testing and further development.
- A set of Human Interface Guidelines (HIG) to guide developers on best practices for the creation of Natural User Interfaces using Kinect.
- The Face Tracking SDK, which provides a real-time 3D mesh of facial features—tracking the head position, location of eyebrows, shape of the mouth, etc.
- Significant sample code additions and improvements. There are many new samples in both C++ and C#, plus a “Basics” series of samples with language coverage in C++, C#, and Visual Basic.
- SDK documentation improvements, including new resources as well as migration of documentation to MSDN for easier discoverability and real-time updates.
We have continued to expand and improve our skeletal tracking capabilities in this release:
- Seated Skeletal Tracking is now available....
- Skeletal Tracking is supported in Near Mode, including both Default and Seated tracking modes. ...
We have made performance and data quality enhancements, which improve the experience of all Kinect for Windows applications using the RGB camera or needing RGB and depth data to be mapped together (“green screen” applications are a common example):
- Performance for the mapping of a depth frame to a color frame has been significantly improved, with an average speed increase of 5x.
- Depth and color frames will now be kept in sync with each other. The Kinect for Windows runtime continuously monitors the depth and color streams and corrects any drift.
- RGB Image quality has been improved in the RGB 640x480 @30fps and YUV 640x480 @15fps video modes. The image quality is now sharper and more color-accurate in high and low lighting conditions.
New capabilities to enable avatar animation scenarios, which makes it easier for developers to build applications that control a 3D avatar, such as Kinect Sports.
- Kinect for Windows runtime provides Joint Orientation information for the skeletons tracked by the Skeletal Tracking pipeline.
- The Joint Orientation is provided in two forms: A Hierarchical Rotation based on a bone relationship defined on the Skeletal Tracking joint structure, and an Absolute Orientation in Kinect camera coordinates.
The Kinect for Windows SDK enables developers to create applications using C++, C# or Visual Basic, which support gesture and voice recognition using the Kinect for Windows sensor and a PC or embedded device.
Step 1: Set-up Kinect for Windows SDK
Includes drivers for using Kinect sensor on a computer running Windows 7, Windows 8 Consumer Preview, and Windows Embedded Standard 7. In addition, the download includes application programming interfaces (APIs) and device interfaces.
Version 1.5, updated 05/21/2012, 221 MB, English.
Step 2: Set-up Kinect for Windows Developer Toolkit
Contains source code samples, Kinect Studio, Face Tracking SDK, and other resources to simplify developing applications using the Kinect for Windows SDK.
Version 1.5, updated 05/21/2012, 60 MB, English.