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[Special Edition] Kinect for Windows coming February 1, 2012

Starting February 1, 2012: Use the Power of Kinect for Windows to Change the World

...

Today, we are announcing that the new Kinect for Windows hardware and accompanying software will be available on February 1st, 2012 in 12 countries (United States, Australia, Canada, France, Germany, Ireland, Italy, Japan, Mexico, New Zealand, Spain, United Kingdom), at a suggested retail price of US $249. Kinect for Windows hardware will be available, in limited quantities at first, through a variety of resellers and distributors. The price includes a one-year warranty, access to ongoing software updates for both speech and human tracking, and our continued investment in Kinect for Windows-based software advancements. Later this year, we will offer special academic pricing (planned at US $149) for Qualified Educational Users.

...

The ability to sell Kinect for Xbox 360 at its current price point is in large part subsidized by consumers buying a number of Kinect games, subscribing to Xbox LIVE, and making other transactions associated with the Xbox 360 ecosystem. In addition, the Kinect for Xbox 360 was built for and tested with the Xbox 360 console only, which is why it is not licensed for general commercial use, supported or under warranty when used on any other platform.

With Kinect for Windows, we are investing in creating a platform that is optimized for scenarios beyond the living room, and delivering new software features on an ongoing basis, starting with “near mode” (see my earlier blog post for more about this). In addition to support for Windows 7 and the Windows 8 developer preview (desktop apps only), Kinect for Windows will also support gesture and voice on Windows Embedded-based devices and will enhance how data is captured and accessed within intelligent systems across manufacturing, retail and many more industries. We are building the Kinect for Windows platform in a way that will allow other companies to integrate Kinect into their offerings and we have invested in an approach that allows them to develop in ways that are dependable and scalable.

We have chosen a hardware-only business model for Kinect for Windows, which means that we will not be charging for the SDK or the runtime; these will be available free to developers and end-users respectively. As an independent developer, IT manager, systems integrator, or ISV, you can innovate with confidence knowing that you will not pay license fees for the Kinect for Windows software or the ongoing software updates, and the Kinect for Windows hardware you and your customers use is supported by Microsoft.

Although we encourage all developers to understand and take advantage of the additional features and updates available with the new Kinect for Windows hardware and accompanying software, those developers using our SDK and the Kinect for Xbox 360 hardware may continue to use these in their development activities if they wish. However, non-commercial deployments using Kinect for Xbox 360 that were allowed using the beta SDK are not permitted with the newly released software. Non-commercial deployments using the new runtime and SDK will require the fully tested and supported Kinect for Windows hardware and software platform, just as commercial deployments do. Existing non-commercial deployments using our beta SDK may continue using the beta and the Kinect for Xbox 360 hardware; to accommodate this, we are extending the beta license for three more years, to June 16, 2016.

We expect that as Kinect for Windows hardware becomes readily available, developers will shift their development efforts to Kinect for Windows hardware in conjunction with the latest SDK and runtime. The combination of Kinect for Windows hardware and software creates a superior development platform for Windows and will yield a higher quality, better performing experience for end users.

..."

And it's already available for pre-order on Amazon, Kinect Sensor for Windows and I sure it will be available from other retailers soon too...

 

Page image courtesy of Amazon, Kinect Sensor for Windows

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  • OmarOmar

    Is Kinect for windows going to be compatible with the Xbox??

  • Greg Duncangduncan411 It's amazing what a professional photographer can do...

    @Omar: Not that I'm aware of... As far as I've seen and read, the Kinect for Windows device and Kinect for Windows SDK is targeted at Windows based development and deployment...

  • I have an MSDN Premium account, I purchased two units: one with the xbox and another without.  Do I need to buy this as well?

    thanks,

    John

  • Greg Duncangduncan411 It's amazing what a professional photographer can do...

    @JohnnyCat: It depends on how you're using it... In the end, probably...

    Here's a snip from;

    Although we encourage all developers to understand and take advantage of the additional features and updates available with the new Kinect for Windows hardware and accompanying software, those developers using our SDK and the Kinect for Xbox 360 hardware may continue to use these in their development activities if they wish. However, non-commercial deployments using Kinect for Xbox 360 that were allowed using the beta SDK are not permitted with the newly released software. Non-commercial deployments using the new runtime and SDK will require the fully tested and supported Kinect for Windows hardware and software platform, just as commercial deployments do. Existing non-commercial deployments using our beta SDK may continue using the beta and the Kinect for Xbox 360 hardware; to accommodate this, we are extending the beta license for three more years, to June 16, 2016.

  • KasraKasra

    Did the hardware develped too? Camera, depth sensor?

  • MediaCenter 8 integrationMediaCenter 8 integration

    Will there be a integration with the coming Windows Media Center 8 (voice an gesture control)?

    So Media Center 8 will be a real iTV killer..

  • JAN GERJAN GER

    how can get this new item when I work in Polish University already?

  • Asanka DissanayakeAsanka Dissanayake

    I am university student and IEEE student member from Sri Lanka.We are doing Sign language to voice converter using Kinect for Final year Project.How should we apply for the academic pricing? and as we are students and since we don't have any sponsor it is bit difficult us to pay such amount of money. Is there any way to get on of it for the Project. Please don't get this as a silly comment. Thank You

  • Greg Duncangduncan411 It's amazing what a professional photographer can do...

    @Asanka Dissanayake: @JAN GER: A better place to ask those questions is probably in the Kinect Forums, http://social.msdn.microsoft.com/Forums/en-US/kinectsdk/threads.

    Those forums are more closely watched by the Kinect teams than are comments here...

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