That's smooth... Skeleton movement that is
The next in our "Skeleton week" is a tip on providing smoother skeleton movement.
[# KINECT] HowTo: Soften the detection of movements in the skeleton
While we await the final SDK for developers with Kinect leave in a few days [GD: which by now is out], we still have to adjust quite a bit to make the SDK will allow us to make robust applications. One of these “debts” Kinect has with us is the ability to remove the “tembleque / tremor” have at each point of the skeleton when working with the same point to point or Joint to Joint. If you run the application that shows both skeletons in a Canvas of WPF, you’ll see that it works pretty well.
Now, if we modify it with a bit of the code base of this post, to add 2 worlds in each hand (I have ‘ s got the whole world in his hands!) in will see something similar to the following image. While I have not well adjusted the size of the form so that the worlds coincide 100% with each hand, when you run the application you can see that it is a flickering or tembleque a little weird when examines the detail of the skeleton.
Project Information URL: http://elbruno.com/2012/01/24/kinect-howto-soften-the-detection-of-movements-in-the-skeleton/
Project Source URL: https://skydrive.live.com/?cid=bef06dffdb192125&id=BEF06DFFDB192125%213798