Tracking skeleton joins code sample
- Posted: Dec 27, 2012 at 6:00AM
Vuyiswa Maseko continues his series on developing with the Kinect, today showing who to track skeleton joins with the Kinect
In this article I will demonstrate to you on how to track the Skeleton in Kinect.
This is the 3rd article that I have written this year about Kinect. In this article I’m going to introduce you to skeleton tracking.
The objective of this article is to demonstrate to you on how to track the skeleton in Kinect.
Types of Skeleton Tracking Modes
This is the default tracking mode, it tracks all the joints.
This mode tracks 20 skeleton joints, reporting their position as "tracked" or "inferred"
The seated mode only tracks the ten upper-body joints (shoulders, elbows, wrists, arms and head).
Where do I Start
Create a WPF application as I have explained in the previous articles and make sure your xaml looks like this...
Project Information URL: http://www.dotnetfunda.com/articles/article2069-how-to-track-skeleton-joins-using-kinect.aspx