Tracking skeleton joins code sample

Vuyiswa Maseko continues his series on developing with the Kinect, today showing who to track skeleton joins with the Kinect

How to Track Skeleton Joins using Kinect

In this article I will demonstrate to you on how to track the Skeleton in Kinect.

Introduction

This is the 3rd article that I have written this year about Kinect. In this article I’m going to introduce you to skeleton tracking.

Objective

The objective of this article is to demonstrate to you on how to track the skeleton in Kinect.

Types of Skeleton Tracking Modes

 image

Standing (Default)
This is the default tracking mode, it tracks all the joints.
This mode tracks 20 skeleton joints, reporting their position as "tracked" or "inferred"

Seated
The seated mode only tracks the ten upper-body joints (shoulders, elbows, wrists, arms and head).

Where do I Start

Create a WPF application as I have explained in the previous articles and make sure your xaml looks like this 

...

Project Information URL: http://www.dotnetfunda.com/articles/article2069-how-to-track-skeleton-joins-using-kinect.aspx

Project Source URL: http://www.dotnetfunda.com/UserFiles/ArticlesFiles/Vuyiswamb_Articles_634913895355422735_WpfApplication1.zip

SNAGHTML94c5442

Contact Information:

Tags:

Follow the Discussion

Comments Closed

Comments have been closed since this content was published more than 30 days ago, but if you'd like to continue the conversation, please create a new thread in our Forums,
or Contact Us and let us know.