You are the controller... control:mapper
- Posted: Feb 01, 2013 at 6:00 AM
- 6,392 Views
- 1 Comment
Loading User Information from Channel 9
Something went wrong getting user information from Channel 9
Loading User Information from MSDN
Something went wrong getting user information from MSDN
Loading Visual Studio Achievements
Something went wrong getting the Visual Studio Achievements
I found today's product via the Develop Kinect post, Map Keyboard Functions to Gestures Using control:mapper and is one of the more commonly requested Kinect utilities/ features/app that I see, using the Kinect as a Windows controller...
What is it?
Control:mapper is a utility which enables you to use your Microsoft Kinect with almost any existing Windows application.
How does it work?
Control:mapper monitors the movement of your body for predefined actions, then converts them to your specified keyboard and mouse commands.
Watch this video for an example of using control:mapper with Guild Wars 2:
To use it, simply tell control:mapper what command to execute when the following events occur:
- Twist your upper body to the left or right
- Step forward or back
- Sidestep left or right
- Knee-bend soft jumping
- Leaning left and right
- Tilting forward and back
- Touch or kick invisible boxes surrounding your body
- Virtual “classic” mouse mode for UI navigation
How flexible is it?
Control:mapper can be mapped to:
- one or more keystrokes
- mouse directional movement
- mouse buttons
- a mixture of the above
How about multiple apps?
Control:mapper has a template system which enables you to create individual configurations for each of your applications. The next version of control:mapper will include template sharing through our website.
Is it hard to use?
Control:mapper offers a wide array of fine tuning controls to build an experience that suits your personal needs. A well made template makes motion control of your favourite apps easy, BUT it does take time to adjust the settings to their optimum. Fortunately, you do visual testing with the on-screen skeleton while your desired application is running!
The Microsoft Kinect requires at least 6 feet of distance between you and your monitor. Accuracy is also affected by the type of lighting for the area. Read more about your sensor for full details.
Project Information URL: http://www.controlmapper.com/
Project Download URL: http://www.controlmapper.com/buy-control-mapper-software/