Bare Metal Development with the Universal Windows Platform

Play Bare Metal Development with the Universal Windows Platform
Sign in to queue

Description

The Universal Windows Platform offers developers a unique opportunity to build applications that run on an extensive range of devices. However, this comes the challenge of how to scale the user experience and how to adapt to different device capabilities. This session will dig deep into the use of Visual States, adaptive triggers, device family and feature detection, new binding syntax and new controls.

Day:

3

Level:

Level 400

Session Type:

Breakout

Code:

MOB436

Room:

Arena 1A

Embed

Download

Download this episode

The Discussion

Add Your 2 Cents