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From XNA game to Windows 8

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A walkthrough getting an XNA game to run on Windows 8 – no long theory but concrete examples. Get insights on:     

  1. How to implement the settings charm
  2. How to implement the sharing charm
  3. How to deal with file reading and writing, threads, and any other topics which vary between platforms
  4. How to prepare art assets for Windows
  5. A list of links and resources for further reading

Instructor: Alex Schearer, XNA/Monogame gaming expert.

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