Blog Post

Grid Computing with 256 Windows Azure Worker Roles

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The Discussion

  • User profile image
    Alan Smith

    Hi,

    I have written a blog post with a description of the architecture of the 256-core ray tracer. Feel free to ping me if you have questions.

    http://geekswithblogs.net/asmith/archive/2012/06/25/150043.aspx

    Alan

  • User profile image
    tswalker

    would be nice to see the jobs parallelized, but may be limited by the renderer you're using.

    eventhough this example (256 worker roles, ~1 hour) would only equate to about 30$USD cost... any size studio would and does run 24/7 at times... this could be very cost prohibitive.  I estimated this to be around 22K$ USD/mo. (?)  that's really expensive.

  • User profile image
    Alan Smith

    Hi tswalker,

    Yes, I agree. I think that ray-tracing technology has vastly improved since PolyRay was created in the mid 90's. The reason for using it was it was that it helped to launch my IT career.

    The 256 roles for $30 / hour can really be applied to any task that requires heavy compute for a short time period, not just ray-tracing. The price does not compete with scenarios where you use the roles 24/7, but when you need that power for short time periods it makes the cloud look very attractive.

    Regards,

    Alan

  • User profile image
    BogacG

    Great post, thanks Alan

  • User profile image
    Alan Smith

    Hi,

    If you liked this demo, plase vote for it in the Azure Fast competition: http://www.meetwindowsazure.com/fast

    Thanks.

    Alan

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