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Shape'12: How to create your first Windows 8 Metro-Style game

51 minutes, 25 seconds


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(A short version with all the highlights is here available.)

Windows 8 metro-style apps are a huge new opportunity for all developers. Learn about the core components of the Windows 8 platform specifically provided for metro-style games and how you can assemble them into your ideal game experience. Learn the latest tips and best practices for game graphics, input & animation, sound effects, and asset loading.

Speaker: Chas Boyd

Presentation (PPTX)


Part 1: Shape'12: New to game development? Learn how you can take advantage of Windows 8

Part 3: Shape'12: High Performance in Broad Reach Windows 8 Games


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  • Shantanu ChandraSChandra Me & my gadgets...

    i am loving windows 8

  • Will the other two talks be available also?  Smiley

  • Yep, the other two talks are available too, I've just linked them in the description.


  • Game DeveloperGame Developer

    Are there any plans to support XNA (the WP7 flavor) or some managed wrapper for DirectX for Metro Style Apps? I have TONS of code, resources and hours invested into WP7 and Xbox live games I've written in XNA. It would take me years to port all that over to C++.

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