This is a series of lab videos covering the information that was presented at the 2016 //build event.
Universal Windows Platform (UWP):
The modules in this series are intended to be followed consecutively, but it is not required. You can choose to do the modules in any order.
The source code is located here: https://github.com/Microsoft-Build-2016/CodeLabs-UWP
In this video series, learn about cross-platform mobile development and DevOps practices for mobile solutions.
Join Romit Girdhar and Sam Chandarshekar as they build a real-time analytics and live dashboarding solution on website click stream data using Microsoft Azure Technologies. Specific Microsoft Azure services include DocumentDB, Azure stream analytics, Azure event hubs, Microsoft PowerBI and Blob storage.
The solution has three parts: web site and DocumentDB integration; Azure Event Hub integration; Process near-realtime data with Azure Stream Analytics.
Source data is located here: https://github.com/Microsoft-Build-2016/CodeLabs-Data
In this session, you will get hands on experience with the Visual Studio Graphics Diagnostics tools to help you in situations where your game needs analysis and debugging. You will learn how the tools work, and how to use them to solve different graphical issues.
Source code is located here: https://github.com/Microsoft-Build-2016/CodeLabs-GameDev-4-GraphicsDiag