Developing 2D & 3D Games with Unity for Windows: (05) Building for the Windows Platform

Play Developing 2D & 3D Games with Unity for Windows: (05) Building for the Windows Platform
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Description

Get a look at Windows Store and Windows Phone marketplaces and platforms, plus hear about exporting your games as apps. Find out what universal apps are and how you can manage multiple platforms in a single solution from Visual Studio. Integrate with platform-specific code, and learn about devices for testing.

  • [01:56] - Windows and Windows Phone Stores
  • [17:44] - Exporting your game to Windows
  • [48:30] - Hardware overview
  • [55:29] - Platform-specific features

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The Discussion

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    Nappyboi

    I have a problem with the code. When I run the game on windows 8.1 (not phone) this code appears on visual studio:  > Template.exe!Template.App.InitializeComponent.AnonymousMethod__1(object sender, Windows.UI.Xaml.UnhandledExceptionEventArgs e) Line 50 C#

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